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Intellectual Property Rights

Open Content Licensing: A Three-Step Guide for Academics

This guide will enable academics to make informed and purposeful decisions about
licensing their work openly.

OER Copyright and Licensing Toolkit

This toolkit is aimed at higher education stakeholders who are working with Open Educational Resources (OER). It explains the notion of copyright and describes the different licensing options available to the author/creator of a work.

The Washington Declaration on Intellectual Property and the Public Interest

The Global Congress on Intellectual Property and the Public Interest, August 25-27, 2011, convened over 180 experts from 32 countries and six continents to help re-articulate the public interest dimension in intellectual property law and policy.

Strategic Management of Intellectual Property Rights for OER in UK Higher Education

This paper is written in the context of the JISC and Higher Education Academy Open Educational Resources Programme (Phase 2), and aims to address some of the background issues regarding management of intellectual property rights (IPR) in UK universities.

CC Licenses and Trademarks: A Guide for Organizational OER Creators and Distributors

This primer is a guide to understanding the relationship between your rights as a copyright owner using Creative Commons licenses (particularly CC BY) and your trademark rights within the context of open educational resources (“OER”). Many people in the OE

Code of Best Practices in Fair Use for OpenCourseWare

This document is a code of best practices designed to help those preparing OpenCourseWare (OCW) to interpret and apply fair use under United States copyright law. The OCW movement, which is part of the larger Open Educational Resources (OER) movement, was

Draft Law on Copyright

This document provides a coherent set of definitions and exceptions and limitations to exclusive rights for libraries and consumers. The World Intellectual Property Organization (WIPO) Draft Law On Copyright and Related Rights (version 2005), previously av

Worlds in Collision: Copyright, Technology, and Education

In order to understand these tensions, consider the following example from Second Life, a shared environment where users adopt virtual personae to explore a world created predominantly by other users. The ability to manipulate the Second Life world allow

The Public Domain Enclosing the Commons of Mind

Imagine yourself starting a society from scratch. Perhaps you fought a revolution, or perhaps you led a party of adventurers into some empty land, conveniently free of indigenous peoples.