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Traditional Copyright

Resource Packet on Orphan Works: Legal and Policy Issues for Research Libraries

The resource packet on legal and policy issues concerning orphan works provides general information concerning orphan works, the University of Michigan`s Orphan Works Project and FAQs on related issues.

New Zealand Government Open Access and Licensing Framework (NZGOAL)

The New Zealand Government Open Access and Licensing framework (NZGOAL) was approved by Cabinet on 5 July 2010 as government guidance for State Services agencies to follow when releasing copyright works and non-copyright material for re-use by third parti

Access to Knowledge in Africa: The Role of Copyright

This book is a result of an international and interdisciplinary research project known as the African Copyright and Access to Knowledge (ACA2K) project. The project was conceptualised in 2006, refined through 2007 and implemented starting in late 2007.

Estimating the Economic Impact of Mass Digitization Projects on Copyright Holders: Evidence from the Google Book Search Litigation

This Article challenges the conventional wisdom propounded by the U.S. and German governments, as well as Microsoft and other competitors of Google, concerning the likely economic impact of mass book-digitization projects.

Code of Best Practices in Fair Use for OpenCourseWare

This document is a code of best practices designed to help those preparing OpenCourseWare (OCW) to interpret and apply fair use under United States copyright law. The OCW movement, which is part of the larger Open Educational Resources (OER) movement, was

Draft Law on Copyright

This document provides a coherent set of definitions and exceptions and limitations to exclusive rights for libraries and consumers. The World Intellectual Property Organization (WIPO) Draft Law On Copyright and Related Rights (version 2005), previously av

Worlds in Collision: Copyright, Technology, and Education

In order to understand these tensions, consider the following example from Second Life, a shared environment where users adopt virtual personae to explore a world created predominantly by other users. The ability to manipulate the Second Life world allow

The Public Domain Enclosing the Commons of Mind

Imagine yourself starting a society from scratch. Perhaps you fought a revolution, or perhaps you led a party of adventurers into some empty land, conveniently free of indigenous peoples.

Reuse of material in the context of education and research

Sharing educational and research materials is high on the agenda of Dutch higher education and research institutions. It must be possible to use and reuse materials produced or ollected at the institutions for educational and research purposes, or as the


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